Rules

Live casino

  1. Live Baccarat
  2. Live Dragon Tiger
  3. Live Sic Bo
  4. Live Roulette
1. Live Baccarat

Baccarat players get 2 cards each. The values of the two cards are combined and the player with the total sum closest to 9 wins. If the first 2 cards have a sum of 8 or 9, it is considered a "Natural" and instantly wins, except when the first 2 cards of another baccarat player also has the same value. In this case, it is a "Tie". If there are no naturals, supplementary cards are dealt.

These rules are called the "DRAWING RULES".

The decision to draw a third card for the players is made automatically according to standard Casino rules as shown in Table 1 below.

Table 1 - PLAYER'S HAND

Total Points of First Two Cards Draw or Stand
0,1,2,3,4 and 5Draw a third card unless the BANKER has a NATURAL
6 or 7Stand
8 or 9NATURAL

If the third card is drawn for the player’s hand, the decision to draw a third card for the banker’s hand is made automatically according to standard Casino rules as shown in Table 2 below.

Table 2 - BANKER'S HAND

Total Points of First Two CardsDraw when the Player's Third Card isStand when the Player's Third Card is
0,1,20,1,2,3,4,5,6,7,8,9 
30,1,2,3,4,5,6,7,98
42,3,4,5,6,70,1,8,9
54,5,6,70,1,2,3,8,9
66,70,1,2,3,4,5,8,9
7Stand 
8,9NATURAL 

If the banker or player’s hand is 8 or 9, a "Natural" occurs and no supplementary card is necessary.
If both banker and player got a 6 or 7, a "Tie" occurs.
Small bets win when no supplementary card is needed. (Total of 4 cards)
Big bets win when 1 or 2 supplementary card/s is needed. (Total of 5 or 6 cards)

Payout for commissioned Baccarat
bet ‘Banker’ 1 win 0.95

Payout for Non-Commissioned Baccarat
bet ‘Banker’ (Banker wins on any points but ‘6’)1 win 1
bet ‘Banker’ (Banker wins on ‘6’)1 win 0.5
bet ‘Player’1 win 1
bet ‘Tie’1 win 8
bet ‘Banker Pair’1 win 11
bet ‘Player Pair’1 win 11
bet ‘Big’1 win 0.52
bet ‘Small’1 win 1.5

Big/Small
Small: If the game result is decided on 4 cards (no third card required for either player or banker).
Big: If the game result is decided on 5 or 6 cards (third card required for either player or banker).
Big/Small betting will be offered only on the first 35 hands of every shoe.

Player/Banker Pairs
A side bet may be placed based on the possibility that the first 2 cards dealt to the player or banker’s hands are a pair.

Baccarat Super 6
Baccarat Super 6, known as "No Commission" Baccarat, is another variation of traditional Baccarat. Game rules are very similar to traditional Baccarat, the differences are in Super 6, it has side betting and the payout for Banker wins varies according to different situations.

PayoutsBanker WinsPlayer WinsTieSuper 6 Side Bet
Traditional Baccarat0.95 : 11 : 18 : 1-
Super 6 Baccarat1 : 1 (if Banker wins at 6, payout is 0.5 : 1)1 : 18 : 112 : 1

In Super 6, if you bet on:
  • Banker wins, pay 1 to 1, no commission (if Banker wins at 6, pay 0.5 to 1).
  • Player wins, pay 1 to 1, no commission.
  • Tie, pay 8 to 1, no commission.
  • Super 6 (when Banker wins at 6), pay 12 to 1, no commission.

Terms & Conditions:
  1. Commencement
    • Cards must be skipped on every new shoe. First card of the new shoe will be opened, and the number of cards to be skipped will be based on the number on that first card (J, Q and K will be considered as 10).
    • Any failure in commencement will be corrected if it does not affect the game play. Otherwise, it will result in an invalid shoe and a new one will be replaced. Depending on the situation, management reserves the right to void any resulting games in the shoe.

  2. No burn card
    • Other than commencement, no other cards will be skipped before the start of every hand.
    • In the event of cards being accidentally skipped, reconstruction will be carried out.
    • Management reserves the right to void the erroneous hand and shoe.

  3. Yellow card
    • Last hand for card games is indicated by the yellow card (dealer´s cut).
    • If the yellow card is drawn in between dealings, the running game will be the last hand.
    • If a game ends and the yellow card is the burn card for the next game, the latter game will not commence.
    • If additional hands are dealt after the last hand, it will be considered as invalid and voided.

  4. Exposed card
    • In all card games, any exposure of cards during bets offering will result in the voiding of hand. Management reserves the right to void the shoe.
    • Extra cards drawn (to be used for next hand) and exposed will be considered as a burn card. Management reserves the right to void the shoe.
    • Appropriate action will be taken by the management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
    • Exposed cards during commencement or a burn card does not affect the game play.

  5. Double pulling
    • Double pulling infraction takes place when dealer pulled more than 1 card during dealing and the bottom card is wrongfully scanned or exposed.
    • Any extra cards pulled that are meant for next hand’s use, will all be considered as burn cards. Other cards that should be used for that existing hand will be reconstructed appropriately.
    • Management reserves the right to void the shoe.

  6. Wrong card rules
    • Any wrongful dealing of cards will be corrected as long as the cards remain on the table. Otherwise, in the spirit of fair play, management reserves the right to void or edit the result of the erroneous hand.
    • Depending on the situation, management reserves the right to continue or void the shoe.

  7. Dropped cards
    • Cards that fall outside of the camera visual during shuffling, commencement, burning, and scooping will be picked up and reused.
    • Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided and the shoe will resume.

2. Live Dragon Tiger

Dragon & Tiger Poker Game is a game where the player bets on who will have the higher points for the dealt cards.

Game Instructions:
  1. Player will bet on any of the following: "Dragon" or "Tiger" or "Tie".
  2. Banker will distribute one card each for "Dragon" & "Tiger".
  3. The one ("Dragon" or "Tiger") with the highest points is the winner. If the "Dragon" & "Tiger" got the same number of points, it is a "TIE" (regardless of the suit).
K is the highest point & A is the lowest point.
K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A

Win1:1Tie1:8

Whether it is "Dragon" or "Tiger" that wins, there will be no commission charges on either side. However, if there is a "Tie", the bet amounts on "Dragon" or "Tiger" will be deducted by a 50% commission charge. The remaining balance will be returned to all "Dragon" and "Tiger" players.

Terms & Conditions:
  1. Commencement
    • Cards must be skipped on every new shoe. First card of the new shoe will be opened, and the number of cards to be skipped will be based on the number on that first card (J, Q and K will be considered as 10).
    • Any failure in commencement will be corrected if it does not affect the game play. Otherwise, it will result in an invalid shoe and a new one will be replaced. Depending on the situation, management reserves the right to void any resulting games in the shoe.

  2. Burn Cards
    • 1 card will be skipped before the start of every hand.
    • Failure to burn card will result in an invalid result for that particular hand. Correction will be carried out if it does not affect any part of the game play.
    • Management reserves the right to void the erroneous hand. All subsequent game results will stand.

  3. Yellow card
    • Last hand for card games is indicated by the yellow card (dealer´s cut).
    • If the yellow card is drawn in between dealings, the running game will be the last hand.
    • If a game ends and the yellow card is the burn card for the next game, the latter game will not commence.
    • If additional hands are dealt after the last hand, it will be considered as invalid and voided.

  4. Exposed card
    • In all card games, any exposure of in-game cards (less burn cards) during bets offering will result in the voiding of hand and shoe.
    • Appropriate action will be taken by the management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
    • Exposed cards during commencement or a burn card does not affect the game play.

  5. Wrong card rules
    • Any wrongful dealing of cards will be corrected as long as the cards remain on the table. Otherwise, in the spirit of fair play, the management reserves the right to void or edit the result of the erroneous hand.
    • Depending on the situation, management reserves the rights to continue or void the shoe.

  6. Wrong card rules
    • Any wrongful dealing of cards will be corrected as long as the cards remain on the table. Otherwise in the spirit of fair play, management reserves the rights to void or edit result of the erroneous hand.
    • Depending on the situation, the management reserves the right to continue or void the shoe.

  7. Drawing of unnecessary cards (Exposed)
    • If an unnecessary card is drawn, it will be considered as the burn card for the next hand.
    • If 2 or more unnecessary cards are drawn, the result of the erroneous hand will stand based on card rules and the remaining shoe will be voided and considered invalid.

  8. Dropped cards
    • Cards that fall outside of the camera visual during shuffling, commencement, burning, and scooping will be picked up and reused.
    • Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided and the shoe will resume.
3. Live Sic Bo

Bet Options
  1. Small bets (Under 11)
    Small bets win when the total points of the three dice is between 4 and 10 (also expressed as "Under 11")

  2. Big Bet (Over 10)
    Big bets win when the total points of the three dice is between 11 and 17 (also expressed as "Over 10").

  3. Numbers Bets:
    If you place a wager on any of the six numbered boxes in the "Number Bet" area at the bottom of the table layout, you will win according to how many times the three dice come up with the selected number.

  4. Specific Triple:
    To win a Specific Triple bet, all three dice must show the Specific Triple you select.

  5. Any Triple:
    To win the Any Triple bet, all three dice must have the same number, but it can be any of the possible numbers options.

  6. Specific Total:
    To win a Specific Total bet, the result of all three dice must add up to the Specific Total you selected.

  7. Specific Double:
    To win a Specific Double bet, two of the three dice must show the Double you selected.

  8. Pair Match
    To win a Pair Match bet, two of the three dice must show the pair you selected.
Payouts

Bet Type Payment
Small Bet (under 11)1 to 1
Big Bet (Over 10)1 to 1
Number Bet

Numbers - Single
Numbers - Double
Numbers - Triple


1:1
2:1
3:1
Specific Triple150 to 1
Any Triple24 to 1
Specific Total

Total=4
Total=5
Total=6
Total=7
Total=8
Total=9
Total=10
Total=11
Total=12
Total=13
Total=14
Total=15
Total=16
Total=17


50:1
18:1
14:1
12:1
8:1
6:1
6:1
6:1
6:1
6:1
12:1
14:1
18:1
50:1
Specific Double8:1
Pair Match5:1

Any Triple Rules
Both Small Bets and Big Bets lose when the result is Any Triple.

Cocked Dice Rule
If any of the dice is not lying flat or if any dice overlaps another dice after the dice has tumbled, it is called "cocked dice". The dealer will reactivate the dice tumbler 1 time. If this happens, all placed wagers cannot be withdrawn or cancelled.

Terms & Conditions:
  1. If a dice comes to rest but is tipped against another dice, or against the glass, it is considered as "cocked dice" and the roll must be repeated.
  2. If the dice bounces less than once, the result will be considered invalid. The rolling of dice will be repeated.
  3. Games with the wrong result entry will be corrected accordingly.
4. Live Roulette

Live Roulette uses standard European Roulette rules and is played with a live dealer and a real Roulette table.

Click on the chip of your desired value to select it. Click on any bet area on the table to place your bet. Every click on the area adds one chip to the bet. Select another chip if you wish to increase the bet by some other amount. Clicking the "Undo" button removes one chip. You can place several chips into several areas at the same time.

You have a limited amount of time from the moment a round has opened for placing a bet. The next spin is then made and if your bet wins, you receive your winnings. You can skip a turn by simply not placing any bets on the table. When you are done placing your bets, click the "Confirm" button.

Game window:
The top half of the game window contains three panels.

The center panel contains the video feed of the dealer. Click on the button at the top right corner of the panel to hide the video feed. Click the same button to show it again.

The right and left panels contain the game information. At the top of the left panel, you will see your bet and win amounts for the last round you played. At the top of the right panel, you will see the name of the table and dealer.

The Info tab shows the current server time and the game round’s unique ID number, plus the minimum and maximum total bet amounts.

The History tab shows the outcome of the recent game rounds.

Buttons:
Cancel - Clear the table of your bets.
Undo - Remove the last chip placed on the table.
Rebet - Place the same bets as in the previous round.
Confirm - Click here when you have placed all the bets you desire. Without confirmation, your bets do not count.

The lower portion of the game window holds the casino toolbar. It contains the following:

Current balance
This is the money in your account, which you can use to play the casino games.

Note on malfunctions: A malfunction voids all pays and plays.

Disconnections
If you are disconnected from the game due to a connection problem, your bets are recorded and paid out according to the results of the round. You can view the results of the round in the game history.

More Rules :
Straight Up
You can bet on any number, including 0, by placing the chip in the center of a number. The maximum bet for this wager is indicated on the Roulette table (see the Max sign).

Split Bet
You can bet on two numbers by placing a chip on the line that divides the two numbers. The maximum bet for this wager is the Straight Up bet maximum multiplied by two.

Street Bet
To bet on a row of three numbers (a street), place a chip on the boundary line of the roulette table, at the end of the corresponding row. The maximum bet for this wager is the Straight Up bet maximum multiplied by three.

Corner Bet
You can bet on four numbers by placing chips at the corner where the four numbers meet. The maximum bet for this wager is the Straight Up bet maximum multiplied by four.

Four Bet
You can bet on the numbers 0, 1, 2, and 3 by placing your chip on the boundary line, where the line between 0 and the first row intersects it. The maximum bet for this wager is the Straight Up bet maximum multiplied by four.

Line Bet
You can bet on two street bets (i.e. the six different numbers in two rows of three numbers) by placing your chip on the boundary line of the roulette table where the line dividing the two rows intersects it. The maximum bet for this wager is the Straight Up bet maximum multiplied by six.

Column Bet
There are three boxes labeled "2 to 1" at the bottom of each column of numbers. You can place bets for all numbers in a column by placing chip/s in one of these boxes. If any of the numbers in the selected column is hit, you get paid 2:1; 0 is a losing number. The maximum bet for this wager is the Straight Up bet maximum multiplied by ten.

Dozen Bet
You can bet on a group of twelve numbers by placing your chip in one of the three boxes marked "1st 12", "2nd 12", or "3rd 12". If one of your 12 numbers is hit, you are paid 2:1; 0 is a losing number. The maximum bet for this wager is the Straight Up bet maximum multiplied by ten.

Red/Black, Even/Odd, Low/High Bets
You can place a bet in one of the boxes along the long side of the table that covers half of the numbers on the roulette table (excluding 0). Each box covers 18 numbers. You win even money (1 to 1) on all of these bets; 0 is a losing number. The maximum bet for this wager is the Straight Up bet maximum multiplied by 20.

Minimum table bet
There is a minimum table bet, which means that all your bets added together (your total bet) must be equal to at least the minimum value indicated on the table (see the Min sign).

Voisins du zero
  • oIs a bet on all of the numbers in the Voisins arc: 22, 18, 29, 7, 28, 12, 35, 3, 26, 0, 32, 15, 19, 4, 21, 2, and 25. These are all the numbers on almost half of the Roulette wheel, including zero. Players need nine chips of any preferred value. The chips are placed as follows: one split bet on each of the numbers 4/7, 12/15, 18/21, 19/22, and 32/35; two chips on the triplet (street bet) 0-2-3; and two chips on 25-29 (corner bet).
Possible winnings are as follows:

If winning number is one of these: Player gets paid: Player´s true profit:
4, 7, 12, 15, 18, 19, 21, 22, 32, 35 17 chips (17:1) + 1 chip 17 + 1 - 9=9 chips
0, 2, 3 22 chips (11:1) + 2 chip 22 + 2 - 9=15 chips
25, 26, 28, 29 16 chips (8:1) + 2 chips 16 + 2 - 9=9 chips

Tier
  • oPlayers can place six chips to cover the numbers 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16, and 33. This is called the Tier Arc on the Roulette board. One chip goes on each of the following splits: 5/8, 10/11, 13/16, 23/24, 27/30, and 33/36. The true profit on this bet is: 17 + 1 - 6=12 chips. The payout is 12:6 or 2:1.
Orphelins
  • Players bet on numbers 17, 34, 6, 1, 20, 14, 31, and 9. This is called the Orphelins Arc on the Roulette board. Players give the dealer five chips, which are placed as follows: one straight on the number 1 and one split bet each on numbers 6/9, 14/17, 17/ 20, and 31/34. Note that number 17 participates in two splits (14/17 and 17/20), which yields the following possible winning combinations:

    If winning number is one of these Player gets paidPlayer´s true profit
    1 35 chips (35:1) + 1 chip 35 + 1 - 5=31 chips
    6, 9, 14, 20, 31, 34 17 chips (17:1) + 1 chips 17 + 1 - 5=13 chips
    17 34 chips (17:1) + 2 chips 34 + 2 - 5=31 chips
Neighbors

  • Players bet on a number as well as the neighboring numbers on the right and left of this number. This bet is played with five chips. For example, "8 and the neighbors" means that the player places a bet on five consecutive numbers 11-30-8-23-10 (8 is in the middle). The true payout is 35 + 1 - 5=31 chips.
Jeu zero
Zero game is the name for the numbers closest to zero. All numbers in zero game are included in the big series but are placed differently. The numbers are the following: 12, 35, 3, 26, 0, 32, and 15. The bet is placed with 4 chips. One chip goes to each of the following splits: 0/3, 12/15, and 32/35; and 1 chip on number 26.

Chip Covers TermPays
1 numberStraight Up35 to 1
2 numbersSplit Bet17 to 1
3 numbersStreet Bet11 to 1
4 numbersCorner Bet8 to 1
4 numbersFour Bet8 to 1
6 numbersLine Bet5 to 1
12 numbersDozen Bet or Column Bet2 to 1
18 numbersRed/Black, Even/Odd or Low/High Bets1 to 1

Note:
You can place bets that involve two, three, or four numbers. For example: Using the zero, you can place bets on: 1+0, 1+2+0, 2+0, 3+0, or 1+2+3+0.

Terms & Conditions:

  1. Bad spin is called when the roulette ball rotates for less than 5 revolutions on the wheel.
  2. Mishandling of the roulette ball resulting in unintentional dropping onto the wheel shall result in a re-spin.
  3. The roulette ball must be rotated in reverse direction from the wheel. Otherwise, a re-spin will be called.
  4. Games with the wrong result entry will be corrected accordingly.